Scuba Chibi: What’s Next?

In as much as I would like to move on to my next project, there are still a few things I need to finish with Scuba Chibi:

1. Android Support

Android friends, I haven’t forgotten about you.  I’ve tried out the game on Android, but it appears that Ad Mob and Phaser.js are not working well together.  If I remove Ad Mob, then the game loads fine.  I might have to look into using another Ad Mob plugin that works in Phonegap, or maybe I’ll do some Javascript magic without a library.  We’ll see.  There are also some resizing issues that I would need to take care of.  The game does not resize to the screen for my Android tablet.  This will be fun…

2. Suggestions?

I’ve had some suggestions as far as leaderboards, more enemies, and more backgrounds.  All are possibilites!  🙂  Any other suggestions?  🙂

Stay tuned for my upcoming blog post when I do my Postmortem #2 – Data and Analytics!

Scuba Chibi Released to the iOS App Store!

Scuba Chibi is now available on the iOS App Store!  Check it out!

https://itunes.apple.com/us/app/scuba-chibi/id970197009?ls=1&mt=8

appstore

Other links:

Scuba Chibi website:  http://melkybee.com/scubachibi/

Facebook page:  https://www.facebook.com/scubachibi

Twitter:  https://twitter.com/scubachibi

SlideDB:  http://www.slidedb.com/games/scuba-chibi

Scuba Chibi Postmortem #1: The Technical Learnings

I can finally say that Scuba Chibi is done and will soon be released to the iOS App Store!

As simple as this game is, it actually took me a whole lot longer to finish than I had expected.  Most of it was due to finding the free time to actually work on it.  But it was a lingering item on my To-Do list and I wanted it done and over with so that I can move on to my next project.  🙂

Nevertheless, from a technical and artistic standpoint, it was fun to work on.  It was a game that I had made with Phaser, Javascript, and Phonegap Build.  I do Javascript for work and I have played around with some small Phaser examples, but I am new to Phonegap Build.  So there would be times when I ran into some issues here and there and after googling for some solutions, I could not find any, so I resulted in doing a bit of trial and error.  That is where my blog comes into play.  I’ve always thought that my blog would be my way to remind my future self on how to do things.  Because let’s face it, I have a bad memory :-).

So here is a compilation of technical things that I have learned along the way while making Scuba Chibi:

Also, here are some blog entries for the art that I made for the game:

So, look out for my game Scuba Chibi, coming soon to the iOS App Store! 😀

Scuba Chibi: Playing with Colors

I’ve been playing around with the colors for the game. I was going for some vivid colors, rather than muddy, to show a sort of fun and playful feel in the game.  I’m sure after some playthroughs, these may change, but it’s a start.

player-colored

fish-colored seal-colored
jellyfish-colored

I’ve found that having a “color legend” can be quite helpful.  Sometimes I find colors that I really like, but after changing around some things in the color wheel, that color becomes lost.  So here, I have them saved somewhere for future reference.

color-legend

Scuba Chibi: First Enemy Art

Slowly but surely, I’m working on the enemy art.  Here’s one out of three.

fish-pencil

Pencil drawing

fish-outline

Scanned and outlined as vector art

My intent is to make the enemies look as cute as possible.  As far as what tools and software I’m using, I have an old 4×5 Wacom Graphire4 and am drawing in Adobe Flash Professional CS6.