As far as artwork, I drew everything in Flash. I chose Flash because it was the only vector art program that I had, and I wanted to be able to resize things if needed without getting any artifacts. I decided to use a black-and-white sketching style primarily because I didn’t have much time to make clean lines and to color, and I also liked the look of it.
Since my free time was very limited and I am but a one-person team, my game design was cut down by about 80%. I initially had 6 scenes, but as the days went by, I had to cut that down to 3. I initially had 10 collectible items, but that went down to 2. I definitely wanted to keep the jar, though, because of its ability to interact with other objects such as filling it up with liquids and emptying them out into other objects. I also had about 5 endings at first, but then I cut that down to 2. Ultimately, I just wanted to have a playable and complete game, even if it was short.
Eventually, I would like to expand the game and put back in the things that I had to take out in order to meet the 4/17 deadline. So, your feedback and comments are greatly appreciated! Thanks for playing! 🙂